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Posts Tagged ‘iClone 3’

Well what I actually WANT to be doing this morning is making “snakes alive” for a Medusa I *imagine* I might be able to make a FRONTAL face for by merging and morphing mirrored profiles with Fantamorph…. I wondered if these hair-bound (if not <hare-brained>) hissers could be created with the “Springy” stuff in iClone 3…. [...]

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I re-cut the G3 head that appears in my last post because there was a, beneath-beak, drippy-lookin’ shadow.
THIS is the Crazy Talk 2D flat image I am using as a speech-reference guide —>
 Here is a fifteen second film showing how the Crazy Talk 5 script is re-assigned from the 2D flat face (with which it was [...]

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After not giving my December-Last-Year <30 Day Trial Period> enough attention (the dog was having cancerous tumors removed and I ate some REAL food (peanuts ‘n’ chish ‘n’ fips) that bunged me into bed with a rabid, and all too debilitatingly Christmas-obliterating case of pitifully putrid pukedom), I have returned to sniffing (if not snuffing) out [...]

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I’m just having a quick look at the iProps provided in the demonstration version of iClone 3.1. You’re given a Robot Woman and her canine companion and can right-click in the Timeline to assign to them pre-created animatons. I think you can trim these to lessen their duration. I can’t yet see how you can [...]

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I have reached page 210 of the iClone 3.1 Ex Manual where the text details the method for creating re-usable “Animation Helpers“. These are pathways that can be saved and re-used on other objects. It seems pretty easy…..and the example WORKED ! Here’s a screenshot.

Apparently my Lenovo ThinkPad can run this simple block (with no [...]

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Apparently only Generation 3 characters have a jaw bone. CloneCloth is solely for Generation 2 characters….. This suggests that no one in a <custom costume> will be able to YAWN overtly.
Today I failed to understand how to implement motions over rugged landscape (my character “flew”) and  then I couldn’t get the Jeep to move in [...]

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11:36
I’m continuing to get my head around the new version of  iClone (3.1) and it’s extremely rewarding to be able to make some progress. How uplifting it is to now SEE what effect a motion will have on a character <<immediately AS you pose it ! >> I’ve got the hang of making modifications to [...]

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I’ve got to page 126 of the Manual and am still trying to like iClone 3….. but the experience is very up and down and, as I am tired of the constant crashes, I may have to end today on a DOWN (which seems to always be the way).
I really liked some of the “Look [...]

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14:36
Hmm. I’ve been away from the trial for a couple of days and have just returned to start experimenting with the Director Mode.
I’m not warming to it greatly.
Perhaps you can add in Custom moves of your own later – ultimately letting you steer multiple characters around one another – it probably IS an improvement for [...]

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When Crazy Talk 5 was <sensibly> being Beta-tested last December, the full product was due for release at the start of 2008 and, sure enough, an accomplished piece of software,  that can boast many advantages over earlier editions, was delivered in a timely fashion. Meanwhile, iClone 3 (the comprehensive 3D animation package that allows you [...]

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