I’m just having a quick look at the iProps provided in the demonstration version of iClone 3.1. You’re given a Robot Woman and her canine companion and can right-click in the Timeline to assign to them pre-created animatons. I think you can trim these to lessen their duration. I can’t yet see how you can [...]
Posts Tagged ‘iClone 3.1’
Friday 19th December’s iCloning
Posted in Uncategorized, tagged Animation, iClone, iClone 3, iClone 3.1, iProps, Robots on December 19, 2008 | Leave a Comment »
Thursday 18th December’s iCloning
Posted in Uncategorized, tagged 3D, 3D Animation, Animation Helpers, Automation, iClone, iClone 3, iClone 3.1, Trial Software on December 18, 2008 | Leave a Comment »
I have reached page 210 of the iClone 3.1 Ex Manual where the text details the method for creating re-usable “Animation Helpers“. These are pathways that can be saved and re-used on other objects. It seems pretty easy…..and the example WORKED ! Here’s a screenshot.
Apparently my Lenovo ThinkPad can run this simple block (with no [...]
Lights, Cameras, (In)action
Posted in Uncategorized, tagged Film Speed, fps, Frames Per Second, iClone, iClone 3.1, Lenovo ThinkPad, Perception of Time on December 16, 2008 | Leave a Comment »
This is the first MOVING example I am posting from my trial period getting to know the new features of Reallusion’s iClone 3.1 Ex. I’m playing with camera angles, lighting and custom motions here. What I only came to realise after having rendered this clip was the importance of working with a Preview that can [...]
Sunday iCloning – Another Fine Mesh You’ve Got Me Into
Posted in Learning iClone 3, tagged iClone, iClone 3, iClone 3.1, Image Quality, Pixels, Pixies, Puck on December 14, 2008 | Leave a Comment »
Apparently only Generation 3 characters have a jaw bone. CloneCloth is solely for Generation 2 characters….. This suggests that no one in a <custom costume> will be able to YAWN overtly.
Today I failed to understand how to implement motions over rugged landscape (my character “flew”) and then I couldn’t get the Jeep to move in [...]
Saturday’s iCloning – Absolute Bone is an Absolute Boon
Posted in Learning iClone 3, tagged iClone, iClone 3, iClone 3.1, Nose Jobs, Plastic Surgery, Trial Software on December 13, 2008 | Leave a Comment »
11:36
I’m continuing to get my head around the new version of iClone (3.1) and it’s extremely rewarding to be able to make some progress. How uplifting it is to now SEE what effect a motion will have on a character <<immediately AS you pose it ! >> I’ve got the hang of making modifications to [...]
iClone 3.1 – First Impressions (Meet Will Young Tongue)
Posted in TOOLS OF THE T(I)RADE, tagged Animation, Computer Animation, iClone, iClone 3, iClone 3.1, Internet Activation on December 6, 2008 | Leave a Comment »
When Crazy Talk 5 was <sensibly> being Beta-tested last December, the full product was due for release at the start of 2008 and, sure enough, an accomplished piece of software, that can boast many advantages over earlier editions, was delivered in a timely fashion. Meanwhile, iClone 3 (the comprehensive 3D animation package that allows you [...]