iClone 4 is set for a September release and, amongst the anticipatory excitement inspired by the promise that it will be easier to handle, output prettier visuals and yet place significantly LESS strain on system resources (!), runs a rumour about a Hair Style Creation Tool. “Rumour”, I think, is the wrong word as I [...]
Posts Tagged ‘iClone’
iClone 4 Hair Repair & Costume Care
Posted in Uncategorized, tagged Clonecloth, Clothes, Computer Animation, Computer Graphics, Crazy Talk, Hair, iClone, iClone 4, Machinima, Reallusion on August 12, 2009 | Leave a Comment »
Michelangelo’s David in iClone 3 EX Screen Test
Posted in Learning iClone 3, tagged 3D, 3D Animation, Computer Software, Google 3D Warehouse, iClone, iClone 3, Medusa, Michelangelo's Davd, Sculpture, Snakes, Statues, Windows Media Encoder on July 4, 2009 | Leave a Comment »
Well what I actually WANT to be doing this morning is making “snakes alive” for a Medusa I *imagine* I might be able to make a FRONTAL face for by merging and morphing mirrored profiles with Fantamorph…. I wondered if these hair-bound (if not <hare-brained>) hissers could be created with the “Springy” stuff in iClone 3…. [...]
I See Icy Eyes
Posted in Computers & Computing, Learning iClone 3, tagged Computer Animation, CrazyTalk, Eyes, iClone, iClone 3, Machinima on July 2, 2009 | Leave a Comment »
I re-cut the G3 head that appears in my last post because there was a, beneath-beak, drippy-lookin’ shadow.
THIS is the Crazy Talk 2D flat image I am using as a speech-reference guide —>
Here is a fifteen second film showing how the Crazy Talk 5 script is re-assigned from the 2D flat face (with which it was [...]
Trying to Re-Create an iClone G2 Head as a G3 Version
Posted in Computers & Computing, Learning iClone 3, MAKING IT !, tagged David Bowie, Digital Art, Famous People, iClone, iClone 3, League of Gentlemen, Literary Figures, Machinima, Portraiture, Work in Progress on June 25, 2009 | Leave a Comment »
After not giving my December-Last-Year <30 Day Trial Period> enough attention (the dog was having cancerous tumors removed and I ate some REAL food (peanuts ‘n’ chish ‘n’ fips) that bunged me into bed with a rabid, and all too debilitatingly Christmas-obliterating case of pitifully putrid pukedom), I have returned to sniffing (if not snuffing) out [...]
Friday 19th December’s iCloning
Posted in Uncategorized, tagged Animation, iClone, iClone 3, iClone 3.1, iProps, Robots on December 19, 2008 | Leave a Comment »
I’m just having a quick look at the iProps provided in the demonstration version of iClone 3.1. You’re given a Robot Woman and her canine companion and can right-click in the Timeline to assign to them pre-created animatons. I think you can trim these to lessen their duration. I can’t yet see how you can [...]
Thursday 18th December’s iCloning
Posted in Uncategorized, tagged 3D, 3D Animation, Animation Helpers, Automation, iClone, iClone 3, iClone 3.1, Trial Software on December 18, 2008 | Leave a Comment »
I have reached page 210 of the iClone 3.1 Ex Manual where the text details the method for creating re-usable “Animation Helpers“. These are pathways that can be saved and re-used on other objects. It seems pretty easy…..and the example WORKED ! Here’s a screenshot.
Apparently my Lenovo ThinkPad can run this simple block (with no [...]
Lights, Cameras, (In)action
Posted in Uncategorized, tagged Film Speed, fps, Frames Per Second, iClone, iClone 3.1, Lenovo ThinkPad, Perception of Time on December 16, 2008 | Leave a Comment »
This is the first MOVING example I am posting from my trial period getting to know the new features of Reallusion’s iClone 3.1 Ex. I’m playing with camera angles, lighting and custom motions here. What I only came to realise after having rendered this clip was the importance of working with a Preview that can [...]
Sunday iCloning – Another Fine Mesh You’ve Got Me Into
Posted in Learning iClone 3, tagged iClone, iClone 3, iClone 3.1, Image Quality, Pixels, Pixies, Puck on December 14, 2008 | Leave a Comment »
Apparently only Generation 3 characters have a jaw bone. CloneCloth is solely for Generation 2 characters….. This suggests that no one in a <custom costume> will be able to YAWN overtly.
Today I failed to understand how to implement motions over rugged landscape (my character “flew”) and then I couldn’t get the Jeep to move in [...]
Saturday’s iCloning – Absolute Bone is an Absolute Boon
Posted in Learning iClone 3, tagged iClone, iClone 3, iClone 3.1, Nose Jobs, Plastic Surgery, Trial Software on December 13, 2008 | Leave a Comment »
11:36
I’m continuing to get my head around the new version of iClone (3.1) and it’s extremely rewarding to be able to make some progress. How uplifting it is to now SEE what effect a motion will have on a character <<immediately AS you pose it ! >> I’ve got the hang of making modifications to [...]
Progress with iClone 3 Demo/Greatest Short Films Ever
Posted in Learning iClone 3, tagged Animation Software, Art, Best Short Films, Boy George, Dies Irae, Fairport Convention, Ich Bin Kunst, iClone, Kate Bush, Leigh Bowery, Lyrics, Misheard Lyrics, Musical Theatre, Taboo, Tony Kaye, Venus in Furs, Wacom on December 12, 2008 | Leave a Comment »
19:38
Wow ! I have something POSITIVE to type at last. I’ve managed to string some poses AND motions together with all THREE generations of avatar with <<<no crashing>>> and without having to Import old data laboriously. I’ve also found that it looks like there is a “knack” to right-clicking my Wacom Stylus in order to [...]